The Brand Island Index
Most brand activations in Fortnite are dead by day two. The data is public. We're the only ones reading it.
Super Motion Collective runs the Brand Island Index — current and historic audience data on the brand and IP islands in Fortnite worth watching. We use it to publish what works, advise brands before they build, and build maps people actually come back to.

−94%
in 24 hours
What a flagship brand world lost after launch. We named it the Day-Two Cliff.
24×
audience recall
What one content update did for a brand island built right.
500–900
players, every night, for two years
The no-budget creator map that sets the bar.
Every number verifiable in public Fortnite play data.
The problem
Beautiful worlds, empty by week two.
Brands keep buying Fortnite activations like TV spots: a build, a launch, a press cycle, silence. The platform works like software: its algorithm distributes islands that retain players and buries ones that don't. The result is predictable — we watch it daily in the Index — beautiful worlds, empty by week two.
The teams that win operate by the platform's rules: retention-first design, content calendars, creator-friendly moments. The difference isn't budget. Coachella's relaunch peaked 17× below its original. Star Wars peaked on day nine, not day one. The data says the playbook matters more than the spend.
How we help
Learn · Plan · Build
Three tiers, one discipline: retention before everything else.
01 · Learn (free)
The Brand's Field Guide to Fortnite
Five real case studies from public data, the five numbers that matter translated into media language, and a 60-second diagnostic for any activation plan. Plus the monthly Index digest: what launched, what lived, what died.
02 · Plan (fixed price)
The Activation Blueprint
A 2–3 week sprint before you commit build budget:
- Concept + retention-loop design
- Benchmark targets from the Index (day-2, dwell, favorites)
- Genre and creator-moment strategy
- Vendor-agnostic build spec + realistic budget bands
- Builder due diligence on request
The guarantee: if you proceed to a build with us, the Blueprint fee is credited in full. If you take it elsewhere, you've still got the plan.
03 · Build (by engagement)
Design-led UEFN development
Full activation builds with the retention layer designed first, plus the live-ops retainer: scheduled content drops timed to your brand calendar, sold as what they are — owned media that re-activates your audience. We've measured a single update recalling 24× a dormant audience.
The accountability line: your island's day-2 retention gets benchmarked against the category median in public data. Miss it, and your first content update is on us.
Why us
We see the whole board, and we build on it.
We see the whole board.
The Brand Island Index follows the brand and IP islands worth watching — current and historic launch curves, retention, builder attribution. Nobody pitches you from better data, because the data is the same data we publish.
We're builders, not just analysts.
Super Motion ships its own UEFN games — the same retention discipline we sell is the one we live on.
Everything we claim is checkable.
Our teardowns run on public data. So will your results. We think that honesty is the point of the medium.
From the Index
The teardowns

#000 · Primer
Fortnite for brands: a 101 for IP holders and brand managers
Start here.

#001 · Failure
Lamborghini built a permanent world in Fortnite. 97 days of data on whether "always-on" works.
−94% in 24 hours.

#002 · Success
Star Wars launched a Fortnite world that grew after launch day. Here's what the curve looks like when it works.
Peak on day nine, not day one.
Footer note
Know by Wednesday.
Day-2 retention is public. Whatever you build, the market will see whether it lived. Start with the guide that shows you what the data rewards.