The Brand Island Index

Most brand activations in Fortnite are dead by day two. The data is public. We're the only ones reading it.

Super Motion Collective runs the Brand Island Index — current and historic audience data on the brand and IP islands in Fortnite worth watching. We use it to publish what works, advise brands before they build, and build maps people actually come back to.

Lamborghini Fast ForWorld — daily peak players, launch to day 97. −94% in 24 hours.
Lamborghini Fast ForWorld · 97 days, public data · read the teardown →

−94%

in 24 hours

What a flagship brand world lost after launch. We named it the Day-Two Cliff.

24×

audience recall

What one content update did for a brand island built right.

500–900

players, every night, for two years

The no-budget creator map that sets the bar.

Every number verifiable in public Fortnite play data.

The problem

Beautiful worlds, empty by week two.

Brands keep buying Fortnite activations like TV spots: a build, a launch, a press cycle, silence. The platform works like software: its algorithm distributes islands that retain players and buries ones that don't. The result is predictable — we watch it daily in the Index — beautiful worlds, empty by week two.

The teams that win operate by the platform's rules: retention-first design, content calendars, creator-friendly moments. The difference isn't budget. Coachella's relaunch peaked 17× below its original. Star Wars peaked on day nine, not day one. The data says the playbook matters more than the spend.

How we help

Learn · Plan · Build

Three tiers, one discipline: retention before everything else.

01 · Learn (free)

The Brand's Field Guide to Fortnite

Five real case studies from public data, the five numbers that matter translated into media language, and a 60-second diagnostic for any activation plan. Plus the monthly Index digest: what launched, what lived, what died.

02 · Plan (fixed price)

The Activation Blueprint

A 2–3 week sprint before you commit build budget:

  • Concept + retention-loop design
  • Benchmark targets from the Index (day-2, dwell, favorites)
  • Genre and creator-moment strategy
  • Vendor-agnostic build spec + realistic budget bands
  • Builder due diligence on request

The guarantee: if you proceed to a build with us, the Blueprint fee is credited in full. If you take it elsewhere, you've still got the plan.

03 · Build (by engagement)

Design-led UEFN development

Full activation builds with the retention layer designed first, plus the live-ops retainer: scheduled content drops timed to your brand calendar, sold as what they are — owned media that re-activates your audience. We've measured a single update recalling 24× a dormant audience.

The accountability line: your island's day-2 retention gets benchmarked against the category median in public data. Miss it, and your first content update is on us.

Why us

We see the whole board, and we build on it.

We see the whole board.

The Brand Island Index follows the brand and IP islands worth watching — current and historic launch curves, retention, builder attribution. Nobody pitches you from better data, because the data is the same data we publish.

We're builders, not just analysts.

Super Motion ships its own UEFN games — the same retention discipline we sell is the one we live on.

Everything we claim is checkable.

Our teardowns run on public data. So will your results. We think that honesty is the point of the medium.

From the Index

The teardowns

All teardowns →

Footer note

Know by Wednesday.

Day-2 retention is public. Whatever you build, the market will see whether it lived. Start with the guide that shows you what the data rewards.